
Tweak: For Electrum and Cupronickel, smelting properties added to ingots, metalbits, and metalplates Tweak: Smelting temperature of Nickel reduced to 1325☌ (within the capability of coke) Tweak: Block Interaction Help displays only permitted interactions when looking at claimed blocks Tweak: Configurable timer for dropped inventory on death, default 10 minutes, editable in /assets/game/entities/humanoid/player.json entry droppedItemsOnDeathTimer Screenshot by KORMOT, EATER OF COSMOS#9983Įverything listed in the rc.1/2 release notes and rc.3/4 release notes (except the minor Resonance Archives fixes, those will return in a future update) Should you run into serious issues please report them to us. The recent performance changes look to be stable enough, here's a stable release! This also includes fixes to a few longer-standing issues. Also release 1.18.3 to fix a few critical issues. Experienced and new players alike, will dig server exclusive structures to explore, new items to collect, unique animals and much more additional custom content, which is nowhere to be found in vanilla "Vintage Story".ĭon't own Vintage Story yet? Just buy & download the game from the official Vintage Story website.V1.18.2/3, a stable release, can now be downloaded through the account manager (section "Other Goodies"). Newbies to "Vintage Story" will find helping hands within our friendly community plus a starter kit, to ease their first creative steps. The "Vintage Story" online survival multiplayer experience even more, without compromising the games core mechanics. We focus on building & survival PvE/PvP with light roleplay and feature the best vanilla friendly mods, to enhance The oldest online custom multiplayer serverįor the 3D open world survival game " Vintage Story", which has it's roots in the indy sandbox hit "Minecraft". Help with running the server, receive more land to claim.


The oldest private multiplayer server for the creative sandbox survival game 'Vintage Story'Ĭheck out our high-resolution game screenshot gallery.
